Released v0.1.1


Hey, it's been a while since the last update, many things have happened since the last dev log. Too much to dicuss, but all that matters is that I will attempting to strictly stick to SemVer formatting for the game (starting from 0.1.1) and try to list all the changes made for each patch of the game.

Without further ado here are the patch notes for v0.1.1:

Art

  • Update floor tiles to be more jaggy
  • Updated wall sprites with more variants 
  • Updated boss and brute enemy sprites

Gameplay

  • Added inspect indicator for shopkeepers
  • Boss was re-implemented into the game with new art

Bugfixes

  • Exit tile's icons would sometimes mis-layer
  • Goblin archer ai would sometimes not attack

Files

Build.zip Play in browser
49 days ago

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